GAME ART

A collection of work completed over the course of my career as an artist working in the game industry.

I’ve worked professionally across a variety of disciplines, including Concept Art, Illustration, 3D Character, Environment, and Prop Art, UI Design, VFX, and Animation.

Info:

Clip Studio, Photoshop, 3D Coat, Substance Painter, Maya, Zbrush, Blender, Unity, pen and paper.

Tools:

FORT STARS

Fort Stars was a side scrolling, hero centric Action-RPG card battler with a combination of PvP and base building gameplay.

FARM FAMILY

Early exploration for a Farm Simulation game at Elex Tech.

The goal was to create a small cast of characters to test out various styles early on, before committing to a final game style. This was one of many concept tests done by the team.

SHOOTMANIA

Shootmania was a top down roguelite mobile game.

I contributed primarily as a concept art lead, but the highlight was creating a fully animated trailer pitch for the project.

The trailer was completed by myself, Noah Allen, and Cat Skebe.

WORLD WAR BOTS

World War Bots was an on-rails shooter game that had players pilot mechs to destroy an opponents city.

I lead design for the Mechs, with an emphasis on creating a whimsical, cartoony robot that still feels grounded in a WW2 era world.

SKYBORNE: LEGACY

Skyborne: Legacy was a cozy crafting sim game akin to Animal Crossing.

I worked on early pre-viz for character designs, key art illustrations, and character art for their NFT collection.

I also worked with the team on game asset production for their furniture collection.

THE WALKING DEAD: SURVIVORS

I worked within brand guidelines established by Skybound Comics to create a fun stylized spin on familiar characters for in-game social chat stickers.