
CONCEPT
ART
A collection of work completed over the course of my career as an artist working in the game industry.
I’ve worked professionally across a variety of disciplines, including Concept Art, Illustration, 3D Character, Environment, and Prop Art, UI Design, VFX, and Animation.
Info:
Clip Studio, Photoshop, 3D Coat, Substance Painter, Maya, Zbrush, Blender, Unity, pen and paper.
Tools:
SHOOTMANIA
Shootmania was a top down roguelite mobile game.
I contributed primarily as a concept art lead, but the highlight was creating a fully animated trailer pitch for the project.
The trailer was completed by myself, Noah Allen, and Cat Skebe.
FARM
FAMILY
Early exploration for a Farm Simulation game at Elex Tech.
The goal was to create a small cast of characters to test out various styles early on, before committing to a final game style. This was one of many concept tests done by the team.
FORT
STARS
Fort Stars was a side scrolling, hero centric Action-RPG card battler with a combination of PvP and base building gameplay.